My second game at Ropecon was against Tuukka Kallas, with his Circle.
He had Baldur 2 and something else, and so I instantly knew that he will play Baldur 2; this means I need to take Ossrum, since Damiano's heavies are not able to reach his Megalith and Woldwrath (the combination of 5" of difficult terrain around Megalith and the wall on demand).
I have played this match up once and managed to win - but this was in a practice game, and neither me nor my opponent had much experience in the match up.
Basically, even though it looks like Woldwrath can't die, it's not true. It just takes 3-4 turns instead of 1-2. Also, Baldur himself isn't awesome at breaking armor, which Ossrum has in abundance. Also, since the last time I played, which was with CID crawler, the latter gained the ability to remove stealth, which helps immensely with removing Circle support.
Let's get to the game at hand. Tuukka's list:
Bones of Orboros
Baldur 2
- Free Wilder
- Woldwrath
- Megalith
- 2 Woldwyrds
2 Gallows Groves
2 Stone Shapers
2 Free Wayfarers
2 Sentry Stones
2 x shifting stones wih keeper
A bit more support and a bit less Wyrds than usual.
Tuukka got the first turn. I chose the side that has less difficult terrain, to make it easier to maneuver with bunnies during first turns.
Tuukka deployed the Woldwrath close to the zone that has his objective. For some reason, I had this thought in my mind that I should keep the Crawler away from the collossal at first, and deployed it diagonally opposite. Probably part of he motivation was that it is the only model able to move through rubble innately (the black terrain is rubble).
On his first turn, he runs the Wrath forward full speed. Sentry stones on both flanks create forests to stay in. The rest of things advance. I answer by removing stealth from the right flank sentry stone and killing it with an artillery shot, then moving things hugging the wall and shooting a few support models with gunners. One blaster prepares to contest, as do the arcanists.
Wrath continues running forward. The rest of stones advance on the right flank, with wyrds trying to shoot at bunnies a bit but not damaging any system on the one gunner (rightmost) they were shooting at. Hilariously, the mannikins on the left fail to kill my arcanists. Baldur2 feats.
My feat turn comes. All big guns shoot at the Wrath (Artillery, Avalancher, Crawler). Crawler gets FFE and manages to crit stagger the Wrath. Dwarves also charge the wrath. I think I removed around 20-25 boxes total. I did not go for the left sentry stone with anything, as it has too high armor for bunnies, and I can't spend high-power shots there. The gunners tried to go for one Wyrd but didn't manage to do too much. One bunny also ran to contest my zone (otherwise it would have been too easy to remove my objective and score).
The next turn, Circle has to struggle against my armor, and so my blaster in right zone lives, as do all the gunners (one loses head system from wyrd shots, though). The left sentry stone unit manages to kill all TAC and a couple of Forge Guard, while the Wrath finishes the left group of them. Wrath is healed by around 10-15 boxes. Circle scores one point.
I continue attritioning the Wrath, dealing another 20 or so damage. Gunners are attacking support this time. What I do miss, however, is the fact that I should have contested the left zone now. What happens in Circle's turn is that the gunner and objective in my zone are killed, and so circle scores three points, winning the game with 5-0.
Analysis
I feel that this is a totally playable match up for Ossrum but it needs more practice. Here are some mistakes I made:
1. Not setting up the Crawler across from the Wrath. These POW15 guns with 3 dice damage are important, and so the crawler should really be right there, with snipe on it. Additionally, I feel that it might be a good idea to lure the Wrath to the Crawler. Crawler should be able to survive Wrath for at least two turns, especially if one of them is Ossrum's feat turn.
2. Not removing sentry stones early. 4-5 gunners should be able to remove it (if stealth is removed) even during feat turn, with 3d6-9 damage rolls. Here, it is important to position correctly. Probably, there should be one artillery on each flank to make removing one on turn 1 trivial. Gunners should be moving towards the second one on turn 1, but not too close (to avoid being sprayed by aiming mannikins). This is because on turn 2 artilleries will need to be shooting at the wrath.
3. Anything not dealing with the second sentry stone should be putting attacks on any support models they can find, prioritizing Stone Shapers.
Anyways, this is a mach up I intend to play at least several times in the nearest future, to see different variants of how the game can unfold. I am sure that Ossrum is very viable here.
No comments:
Post a Comment