For my last game of the steamroller, I was facing Hans Kjenes with Skorne.
I don't remember what my opponent's other list was but I do think that Damiano is generally solid against Skorne. Hans chose Rasheth:
Winds of Death
Rasheth
- Raider
- 2 Shamans
- Krea
Derp Turtle
2 Extollers (1 Free)
2 Free Dakars
6 Slingers
2 x 10 Reivers with UA
4 Beast Handlers
We both deployed fairly centrally. My game plan here is to go far and fast up the board with halberdiers on both flanks, making it impossible for him to contest my flag, and making it suicidal to contest zones. After that, road to scenario victory through attrition. Orin will be dedicated to scoring on my flag, while Kell will be in the middle to help with the Derp Turtle.
Trenchers get Surefoot, Damiano gets Road to War, Kell advances behind the objective and two trenchers block the rest of LOS to him by two clouds. Other trenchers dig in. Halberdiers scatter around. Jacks are skewed slightly to the right, but they all can threatern the center pretty well, except maybe the rightmost nomad. It is intentional that both Manglers are in the middle.
Hans advances and manages to kill two trenchers. Krea bubbles are created with both Krea and Shamans.
I put dead eye on the trenchers through a gap I had intentionally left and do a scenario push. Trenchers' assault kills all but one slinger, as well as a chunk of reivers on the right. All my nomads are within Derp Turtle's charge range, but not all at once, and no Manglers are. Orin goes to the flag and activates stealth. Kell starts work on the Derp Turtle.
Hans tells me he doesn't see how he can possibly win this on attrition, and so he tries for a long shot assassination, which involves feat, some very careful maneuvering in the center and some shots from the charging Derp Turtle. After it is done, Damiano lost almost no health. Hans concedes the game.
If he hadn't conceded, all I'd need to win is kill the objective (easy with feat and one nomad in charge range) and one reiver in the right zone (also easy) and the shaman in the left zone (more difficult). Alternatively, only do the easy parts and also kill the derp turtle, and then jam, winning by flag scoring on my opponent's turn.
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