Monday, 25 September 2017

WTC 2017 Solo Masters Game 1: Ossrum vs Mordikaar

This year, I participated in WTC 2017 Solo Masters. Unfortunately, we were not able to gather a team in Estonia and to go to the team event instead.

Me and my friend chose flights in such a way as to get back on Sunday, and were ready to forfeit the last game. However, when getting to the place and then later consulting with the hotel, we understood that the travel time to airport is way too long, and so we had to skip the two last games, which is sad. So, here come the report of only four games that I played.

I had two lists:

Damiano Kingmakers
- 2 Manglers
- 2 Nomads
- 1 Bucaneer
- 2 x 10 Halberdiers
- 6 Trenchers + UA + 3 grenades
- Free Kell and Orin

Ossrum non-theme
- 4 Blasters
- 4 Gunners
- Avalancher
Crawler
Aiyana & Holt
2 Artilleries
(When Irregulars drop, I will add here free Eiryss 1, Kell and Alten)

For game one, I was paired against Fred Lafont with Skorne. There were no murder kitties in the pairing, and I thought that Ossrum should be able to play reasonably well on attrition here. To add to that thought, I decided I do not want to have to go into his lists with my melee forces (he is too fast).

Fred chose Mordikaar. His list:

Winds of Death
Mordikaar
- 6 Archidons
Siege Amaranthax
Extoller
Willbreaker
Max reivers + UA
4 beast handlers


I lost the roll for first turn, and chose the side which constricts my deployment less (the other side has a lake in the middle). Deploying-wise, I placed my Crawler against the Skorne BE, and bunnies against the unit in the middle.


His forces advance, with the Archidons hugging the wall. I decide to feat turn 1 (because there is no way to avoid archidons if I want to have my pieces anywhere where they matter). Crawler, Avalancher and the artillery start working on the Skorne BE, which loses some boxes and also gets crit staggered. Gun bunnies start working on one Archidon.


The skorne BE comes in and the infantry advances a bit, while the archidons spread around the flank. Very little damage is dealt to my bunnies, although they are knocked down. The damaged archidon (the one that was hugging the flag previously) gets behind the wall, while another one takes his place. Mordikaar feats.


I kill the batle engine with my Crawler, avalancher and two artilleries. While doing so, I make two mistakes:
1. I don't Kiss it with A&H first
2. I re-cast FFE on an artillery with my three focus (I dropped snipe from avalancher and allocated two to bunnies to stand up), because I forget that the melee bonus against shooting doesn't apply to huge bases.

I also clean up the unit in the middle with my spray bunnies, and remove one archidon with some spray bunnies and some gun bunnies.


Next turn, came the assassination that I totally didn't see coming. It works the following way:
1. The opponent measures how many archidons simultaneously can get within 6" of my caster; all that can, do this. Before running, they rile for two, getting each to 3 fury.
2. Mordikaar starts casting Essence Blast on each of them, boosting DMG (pow15) on my caster; after a beast does this, it is removed from play, hence granting mordikaar the focus needed for the next essence blast.

Analysis

This is the classical case of a game where knowing what the opponent's list does is very important. Essentially, whatever was happening in the center of the table was almost just a distraction for the main plan: assassination. Had I known that, I would have kept focus on my caster instead of re-casting the FFE. Also, it would have been a good turn for Ossrum to run in the direction opposite from the archidons.

On a positive side, I now know one more trick that is really able to catch you if you're not aware of it.

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